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A recent graduate from Kennesaw State University, where I earned a BS in Computer Game Design and Development
About Me
I'm a passionate game developer based out of Atlanta, Georgia with a passion for making 2.5D games. When I'm not diving into code you can find me exploring Faerun and The Sword Coast in Baldur's Gate 3, and jamming to 80s rock. 🤘
Work

AARST
Unity Developer
April 2023 - Present
I am currently working with AARST to develop training software using Unity and C#. I took over from a previous developer to create software meant to train professionals how to perform radon mitigation and achieve pressure field extension.

The Coder School
Code Coach
Feb 2022 - Present
I teach kids the basics of programming with Scratch and Python using a multitude of fun tools. I also teach Unity and C# to middle schoolers. I have also driven to schools and taught elementary school students the basics of programming in large groups using Scratch to program robots.

Papa John's
Shift Leader in Training
Mar. 2021 - Aug. 2021
I assembled pizzas, pizza boxes, helped customers at the cash register, and prepped ingredients.

Kennesaw State University
Lab Technician
2019 - 2020
I watched over a public computer lab, assisted with technical issues, installed computers in offices and classrooms, imaged school computers, and kept the computer storage room clean and organized.

High Meadows Camp
Super Senior Counselor
2014 - 2019
I guided groups of children, ages 9 and 10, throughout the day, assisting with activities, playing games, and helping them form friendships and grow by enriching their day.
Projects



Monster Grabber
Global Game Jam 2022
Monster Grabber is a game where your enemies are also your weapons. Pick the enemies up after you stun them and use their unique abilities to fight other enemies. I did a majority of the programming for this game along with a team of 4 other awesome people who made the great art and music. Monster Grabber was made in Unity within 48 hours during Global Game Jam 2022 with the theme "duality." We ended up winning 3rd place at our location!








Wizard's Tower
KSU Student Project Fall 2019
Wizard's Tower is a VR game I made using Unity and an HTC Vive during the Fall of 2019 for my studio class. The idea is that you're an intern working for a wizard that accidentally pushes a button taking you to a crypt full of undead creatures. I was the only programmer for this game and ended up using a lot of assets off the Unity store. I made a few custom assets like the room's walls and the wand. I programmed the wand to shoot fireballs and the potion to pour and heal the player when it's tipped over. I also made every interactable object reappear at its original location if the player threw or dropped them and they looked away.
Itch.io: No Download Available














IO
KSU Student Project Spring 2019
IO is a game where you use blocks to shoot at bugs and to traverse a digital landscape. I made this game along with 3 other awesome, talented classmates throughout spring semester in 2019. I primarily programmed the player movement, shooting blocks, the block explosion, enemy movement, the shader on the IO letters, and the geometric particle effect you see on the title screen. I also made the trailer and the Interactive Output team logo animation.
Itch.io: https://rib-rob.itch.io/io
Extra Curricular

Game Design and Development Club at KSU
Co - President / Event Coordinator
2019 - 2020
As Co-President I helped the club organize and lead multiple informal discussions, lectures, and events along with a team of awesome officers.
As Event Coordinator I organized and ran multiple events including 3 game jams, a large student game showcase where professionals came to see student projects, a smaller student game showcase, and more.